Universal Combat SE is compilation of all three (Universal Combat, Universal Combat Gold, Universal Combat A World Apart) previous titles in the Universal Combat series plus all fixes, numerous improvements and upgrades as well as new unique features and enhancements.

Features

  • Improved Universal Combat A World Apart engines including a vastly
  • improved terrain rendering engine with new texturing technologies such as high resolution textures support, reflections, volumetric clouds etc
  • Improved thirty-two player multiplayer engine with major improvements in first person and planetary modes
  • Improved audio engine
  • One new sixteen mission Advanced Campaign Mode scenario (“A World Apart Episode 2”) playable from the perspective of the Commander and Elite Force Pilot careers. The scenario storylines are a continuation of the Episode 1 storyline from the original UCAWA game
  • Eight new Instant Action scenarios featuring several career modes
  • All five scenarios from the three previous Universal Combat games:
    • “A Fragile Hope” Advanced Campaign Mode scenario playable from the perspective of the Commander career
    • “Way Of The Titans” Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers
    • “A World Apart : Episode 1” Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers
  • All fifty-eight Instant Action scenarios from the three previous Universal Combat games

Minimum Requirements

  • Windows 98, 2000, XP (with all updates)
  • DirectX 9.0c (April 2006) or higher
  • Pentium IV 2.0 Ghz or equivalent AMD processor
  • 512MB RAM
  • 128MB graphics card with pixel & vertex shader 1.1
    • nVidia chipsets: geForce FX, 6200, 6600
    • ATI chipsets: Radeon 9500, 9600, 9700, 9800
  • DirectSound compatible sound card
  • CDROM or DVD-ROM

Recommended Requirements

  • Windows XP (with all updates)
  • Pentium IV 2.8 Ghz or equivalent AMD processor
  • 1GB RAM
  • 256MB graphics card with pixel & vertex shader 2.0
    • nVidia chipsets: geForce 6800 or higher
    • ATI chipsets: Radeon X800 or higher
    • LAN or broadband (cable/DSL) connection for multiplayer
  • Genre

    Space & Planetary Combat Simulation

    ESRB Rating

    Rate Pending

    Platform

    PC CD-ROM

    Release Date

    Oct. 2006

    Patches

    changelog

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