Universal Combat AWA is a full blown sequel to the original Universal Combat game released in 2004 with several engine improvements and features.


  • New enhanced DirectX 9 based graphics engine with new shader based lighting, glow and environment mapping, along with normal and bump maps support for various high end assets. Also with native support for various lighting (per-pixel) levels, texture filtering (e.g. Anisotropic), full screen anti-aliasing (FSAA) etc.
  • Improved terrain rendering engine based on the newly revised graphics engine. Also features improved terrain texture assets, vegetation etc
  • Improved shader based character animation engine which takes advantage of the newer high definition character models
  • Improved NPC dynamic AI engine with improved NPC orders system
  • New multiplayer transport kernel based on a newly licensed third party middleware multiplayer engine, ReplicaNet
  • New audio system based on a newly licensed third party middleware audio engine, FMOD ex. (Added in v1.00.11 patch)
  • New integrated multiplayer games channel with features such as chat lobby, server browser, multiplayer server clusters, auto-patching, multi-lingual chat rooms. Also improved support for Yahoo! All Seeing Eye server browser
  • Improved vehicle control and dynamics, including updated mouse flight controls
  • Improved asset switching with full control for naval LCAC assets
  • All new high definition first person character models. Sixteen in total
  • All new first person weapons; for a total of twenty-four weapons, excluding the four grenade types and the all new Anti-Personnel Mine
  • Revised planetary bases using some revised assets and with better layout and scale, so they don’t seem quite as barren due to their wide expanse
  • One (01) new 16 mission Advanced Campaign Mode scenario (entitled “A World Apart”) for the Terran/Insurgent Commander (the most advanced career) career
  • One (01) new 16 mission Advanced Campaign Mode scenario (same title as above) played from the perspective of the Elite Force Pilot career
  • Sixteen (16) new Instant Action scenarios featuring various careers
  • Two (02) co-op specific multiplayer space based scenarios with support for up to 32 players. Also included is the default deathmatch scenario

Minimum Requirements

  • Windows 98, ME, 2000, XP (with all updates)
  • DirectX 9.0c or higher
  • Pentium IV 2.0 Ghz or equivalent AMD processor
  • 256MB RAM
  • 64MB graphics card with pixel & vertex shader 1.1
    • nVidia chipsets: GeForce 3Ti, 4Ti, 4200 GO series
    • ATI chipsets: Radeon 8500, 9000, 9200 series
  • DirectSound compatible sound card

Recommended Requirements

  • Windows 2000, XP (with all updates)
  • Pentium IV 2.8 Ghz or equivalent AMD processor
  • 512MB RAM
  • 128MB graphics card with pixel & vertex shader 2.0
  • Joystick

Multiplayer Requirements

  • Client requires 56K or broadband modem
  • Server requires LAN or broadband (cable/DSL) connection


Space & Planetary Combat Simulation

ESRB rating




Release Date

Oct 2005



Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Visit our friends!

A few highly recommended friends...