TheSixthAxis talks Line of Defense

On April 12, 2012, in In the News, Interviews, Press, by Webmaster

Ones to Watch is part of our Free-to-Play week. Alongside our more in depth previews, such as today’s look at Ghost Recon Online, we’re using this series of articles to take a briefer look at some F2P games that might be of interest. Today we kick things off with Line of Defense.

Continue Reading at TheSixthAxis.com

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MMOZine Talks about Line of Defense

On April 4, 2012, in In the News, Press, by Webmaster

Line of Defense gets featured in MMOZine’s latest issue:

Despite the flurry of MMO first-person shooters heading to our rigs over the next year, there’s never been a game which has successfully delivered on the premise of hundreds of soldiers and vehicles all facing off against each other on 100-kilometre wide battlefields in order to determine a common victor. The promise of uninstanced PvP on a grand scale is something few developers have ever tried to tackle, yet 3000AD are looking to do exactly that with the free-to-play sci-fi MMO, Line of Defense.

Click here to download MMOZine.com

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GameTrailers.com Interviews Derek Smart

On April 3, 2012, in In the News, Press, by Webmaster

Derek Smart: The Outspoken Developer

Talks about his new game, Line of Defense, and gives his two cents on KickStarter and the game industry as a whole.

See the interview at Game Trailers.com

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Line Of Defense: GDC 2012 Preview

On March 24, 2012, in In the News, Press, by Webmaster

Michael Bitton got a chance to check out Line of Defense at GDC this year and here’s what he thinks!

Line of Defense, the latest game from the infamous Derek Smart and 3000AD, is an MMOFPS based in part on Smart’s previous shooter, All Aspect Warfare. However, unlike most of Derek Smart’s games, Line of Defense is intended to be a bit more accessible.

Continue Reading at FPSGuru.com

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The Redemption Of Derek Smart

On March 21, 2012, in In the News, Interviews, Press, by Webmaster

Derek Smart is running out of chances.

“Right now, in all of my 14 games I’m nowhere near 10,” Smart tells me, referring to the videogame review scale, in which a “perfect” game is considered a 10. “I’m somewhere near a 6 … but I’m not going to keep trying and keep doing this when I’m 90.

“It just doesn’t work that way.”

I’m sitting in a hotel room in San Francisco with Smart and his PR handler, just a quarter mile from where the most famous game developers in the world have gathered for the 2012 Game Developers Conference.

Smart is dressed, well, smartly. Nice shoes. Casual, but expensive-looking shirt. Gold jewelry. A self-confessed millionaire, he carries himself with the air of a man who has come into money, but still understands the value of hard work.

On the desk in front of him is a laptop computer running the product of that work: Line of Defense, his latest game.

Read about it on The Verge

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