Product Information

Being the only game of its kind, the all encompassing Universal Combat game is in need of a makeover, and the sales of this DLC will hopefully make that happen.

Due to the massive scope of the game, we decided to improve on the game via DLC releases. This means more frequent updates in the months to come. For example, this first DLC, contains no new gameplay features. It focuses purely on bug fixes, tweaks, as well as UI, engine, art and visual improvements.

As these games are developed using a suite of custom game engines, they cannot be ported easily to third-party game engines (e.g. UE4, Unity, Lumberyard etc) without a LOT of work. So for this first 3.0 iteration, we’re going to be porting it to use the more improved space and planetary terrain engine and art/model assets used in the All Aspects games. Also, ALL the major 3D assets (ships, vehicles, stations, planetary bases, weapons, character models etc) are going to be replaced with all-new versions.

If successful, we plan future DLC which may include multiplayer (like the original 2004 game), new features, content etc.

This DLC is a major upgrade to the Universal Combat CE v2.0 (2015) version. It is currently in development via Steam Early Access and can only be purchased on Steam at this time.

This DLC is Early Access content, and is NOT YET COMPLETED. By purchasing it, you gain access to the current version as it goes through development. You can keep track of the game’s progress via the Steam news and discussions pages.


  • On-going bug fixes and improvements via the 3.x game kernel
  • Over 70 additional scenarios from the full game
  • The Lyrius Conflict, a 16 mission campaign scenario based on the conflict that led to the events in the Line Of Defense game
  • Updated graphics engine (SM 3.0 graphics card required)
  • Updated planetary terrain engine, including new texture and mesh assets
  • New character animation engine
  • New shader and special FX assets based on the improved graphics engines
  • Improvements to the AI engine
  • Improvements to the audio engine
  • Improvements to the UI
  • New first person interface
  • New planetary terrain mission zones, and bases, with all-new assets, layout etc
  • New art assets for all NPC crew and key characters (officers, pilots, crew etc)
  • New model assets for all game objects. This includes characters, weapons & inventory items, vehicles, space/air craft, stations, starbases, all terrain objects etc
  • New craft UI interface, including 3D rendered cockpits and bridge for capital ships (x28), fighters (x29), shuttles (x3), gunships (x5) player assets. Ground vehicles and naval assets don’t need these since they use the first person UI
  • Full version of the Game Builder System (GBS) for user created mission script content. NOTE: This will be released in the months following the official release of the DLC.

Minimum requirements

(subject to change)

  • Windows 7 x64
  • DirectX Runtime
  • Intel Core 2 Quad Q6600 @ 2.40GHz or AMD Phenom 9850 Quad-Core @ 2.5GHz
  • 4GB RAM
  • NVIDIA GeForce 9800 GT 1GB / AMD Radeon HD 4870 1GB
  • 10GB hard drive storage space
  • DirectX compatible sound card

Recommended requirements

(subject to change)

  • Windows 10 x64
  • Intel Core i5 3470 @ 3.2GHz or AMD X8 FX-8350 @ 4GHz
  • 8GB RAM
  • NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB
  • Joystick, XBox360 or XboxOne Controller For Windows or Analog gamepad

Multiplayer requirements

  • This title does not have multiplayer



ESRB rating

Not Rated



Release date

Early Access (Steam Only)



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