Being the only game of its kind, the all encompassing Universal Combat game is in need of a makeover, and the sales of this DLC will hopefully make that happen.

Due to the massive scope of the game, we decided to improve on the game via DLC releases. This means more frequent updates in the months to come.

As these games are developed using a suite of custom game engines, they cannot be ported easily to third-party game engines without a LOT of work. So for this 3.0 iteration, we’re going to be porting it to the more improved space and planetary terrain engine and art/model assets used in the All Aspects games. Depending on how things go, we plan future DLC which may include peer-to-peer 64 client multiplayer (like the original game), new features, content etc.

Early Access

This DLC is a major upgrade to the Universal Combat CE v2.0 (2015) version. It is currently in development via Steam Early Access and can only be purchased on Steam at this time.

By purchasing it, you gain access to the current version as it goes through development. You can keep track of the game’s progress via the Steam news and discussions pages.

You can keep track of the on-going development via the public Trello roadmap.

Features

(subject to change)

  • On-going bug fixes and improvements via the 3.x game kernel
  • Over 70 scenarios exported from previous Universal Combat games
  • A new 16 mission campaign scenario (The Lyrius Conflict) based on the conflict that led to the events in the Line Of Defense game
  • Updated graphics engine (SM 3.0 or later graphics card required)
  • Updated planetary terrain engine, including new texture and mesh assets
  • Updated character animation engine
  • Updated shader and special FX assets based on the improved graphics engines
  • Improvements to the AI engine
  • Improvements to the audio engine
  • Improvements to the UI and first person interface
  • Improvements to planetary terrain mission zones and bases
  • Improved art assets for all NPC crew and key characters (officers, pilots, crew etc)
  • Improved model assets for all game objects. This includes characters, weapons & inventory items, vehicles, space/air craft, stations, starbases, all terrain objects etc
  • New craft UI interface, including 3D rendered cockpits and bridge for capital ships, fighters, shuttles, gunships player assets. Ground vehicles and naval assets don’t need these since they use the first person UI
  • Full version of the Game Builder System (GBS) for user created mission script content

Minimum requirements

(subject to change)

  • Windows 7 x64
  • DirectX Runtime
  • Intel Core 2 Quad Q6600 @ 2.40GHz or AMD Phenom 9850 Quad-Core @ 2.5GHz
  • 4GB RAM
  • NVIDIA GeForce 9800 GT 1GB / AMD Radeon HD 4870 1GB
  • 10GB hard drive storage space
  • DirectX compatible sound card

Recommended requirements

(subject to change)

  • Windows 10 x64
  • Intel Core i5 3470 @ 3.2GHz or AMD X8 FX-8350 @ 4GHz
  • 8GB RAM
  • NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB
  • Joystick, XBox360 or XboxOne Controller For Windows or Analog gamepad

Multiplayer requirements

This title does not have multiplayer

Genre

Space & Planetary Combat Simulation

ESRB rating

Not Rated

Platform

PC

Release date

TBD (Steam Only)

Patches

changelog

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