UC Appendix Data > Missiles


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ATA MISSILES ATS MISSILES APN MISSILES
SAM MISSILES STO MISSILES MISC MISSILES
STS MISSILES OTS WEAPONS MISC ROCKETS
SDM MISSILES ODS MISSILES MINES

MISSILE GUIDANCE  /  TRACKING LOGIC 

1. STANDARD AND STARSTATION MISSILES

CTL Continuous Tracking Logic
The target must remain locked until the missile hits the target.  If the lock is lost, the missile will lose the target and fly aimlessly until it self-destructs.

ATL Automatic Tracking Logic
Once the missile has acquired a lock and launched, it will continue to track the target until impact.  This allows the pilot to select another target once the missile has been launched.

ATL/V Automatic Tracking Logic with Video 
Identical to ATL type but the missile also has a camera which allows it maintain lock on the target much longer. This info is also relayed back to the firing system.  The camera also reduces the acquisition for the missile.

2. SURFACE TO AIR MISSILES

ASL Advanced Seeker Logic
The system uses an advanced seeker guidance mechanism with the receiver in the missile.  This missile can 'burn through' jamming at close range and can conduct multiple attacks.  Seriously bad news.

VSL Visual Seeker Logic
The launch system is guided by a ground controller who must visually track the target prior to launch.  The missile, when launched, will fly in the general direction of the launch seeking a valid target. This missile can be fooled by evasive flying or jamming.

3. ORBIT TO SURFACE MISSILES

RITL/V Redundant Independent Tracking Logic with Video
This is found only in OTS weapon systems.  A camera in the missile's nose cone is used to locate the target on the planet surface.  Once the missile is launched, it will continue to track the point of impact until it reaches it�s airburst altitude above the planet surface and then detonates, destroying everything within its Target Acquisition Reticle.  A ship must be close to the planet when the missile is fired or it�s timer may expire and cause the missile self-destruct before it reaches the surface.

4. SURFACE TO AIR LASERS

LTA Laser Target Acquisition
Found only in Surface to Air Laser, SAL systems.  The radar system first searches for the target, after acquisition, it fires a laser designator beam at it.  The firing system then fires a continuous wave of laser bursts along the beam.  This firing system can only be evaded by flying at a safe altitude out of the laser designator range.  It cannot be jammed.

5. OTHER

VITL Visual Independent Tracking Logic
Used only on craft mounted laser systems.  After a target is identified the pilot must compensate for its orientation and fire when it comes into range. In some systems, the laser mounts are fixed and only fire straight ahead.  On more advanced and larger ships, the laser mounts can be independently oriented to track the target's location without changing the craft's orientation.

ODSML Oribital Defense System Missile Logic
An enhanced variation of RITL/V for use by ODS missiles only.

NOTE:
All rockets and mines have a proximity detonation range of 25m to 50m This means that when they self-destruct, objects within this range, will take damage. The amount of damage depends on how far the object was from the center of the explosion at the time of detonation. The farther the objec is, the less damage inflicted. e.g. any object very close to a Sigma mine, will take up to 15000 units of damage when it detonates.

 

MISSILES
ATA MISSILES (Air To Air)        

MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)
ATA-CLUSTER

1

35

100 25000

ATL

100

2.5

5.0

100/180/45

ATA-MAGELLAN

1

50

100 25000

ATL

125

2.0

5.0

75/120/45

ATA-MARINER

1

50

100 25000

ATL/V 

150

2.5

4.0

75/100/45

ATA-WARRIOR

1

35

100 25000

ATL/V

200

2.5

3.5

100/120/45

ATA-PILGRIM

1

65

100 25000

CTL 

150

3.0

3.5

100/130/45

ATA-SEEKER

1

50

100 25000

CTL 

225

2.5

3.5

75/120/45


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ATS MISSILES (Air To Surface)        
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)
ATS-SPYDER

1.5

25

100

20000

ATL

235

2.0

2.5

100/120/45

ATS-LYNX

1.5

35

100

8500

ATL

250

3.0

5.0

105/120/45

ATS-MAVERICK

1.5

50

100

10000

ATL/V

275

4.0

5.0

100/120/45

ATS-HARPOON

1.5

75

100

12500

ATL/V

300

5.0

5.0

120/140/45

ATS-GAINER

1.5

50

100

10000

ATL

375

3.5

5.0

180/120/145

ATS-HYPERDYNE

1.5

85

100

5000

ATL/V

350

4.5

2.5

120/150/45


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APN MISSILES (All Pupose Naval)        
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)
APN-SHRIEK

0.1

15

500

225000

VSL

750

1.5

6.5

145/240/45

APN-EXOCET

0.1

25

500

75000

VSL

400

1.0

5.0

145/280/45


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SAM MISSILES (Surface to Air Missile)        
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)
SAM-TSX1

0.5

35

150 20000

VSL

500

3.0

5.0

100/120/45

SAM-TSX2

0.5

50

100 25000

VSL

750

2.5

5.0

96/120/45

SAM-ACM

0.5

100

150 30000

ASL

1000

2.5

5.0

72/120/45

SAM-ADV

0.5

75

100 35000

ASL

1250

3.0

5.0

72/120/45

SAM-AX10

0.5

65

150 15000

ASL

500

2.5

5.0

100/120/45

SAM-AX21

0.5

85

100 20000

VSL

750

3.5

5.0

105/120/45

SAM-AX25

0.5

100

75

25000

VSL

1000

3.0

5.0

105/120/45

SAM-GDN4

0.5

55

150 30000

VSL

750

3.5

5.0

72/120/45

SAM-GDN7

0.5<

75

100 35000

VSL

1000

3.0

5.0

72/120/45


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STO MISSILES (Surface to Orbit)        
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)
STO-SAGAT

1

500

1500

50000

ASL

15000

1.0

15

125/180/45

STO-CENTAUR

1

500

2500

75000

ASL

25000

1.0

15

125/180/45

STO-STARLIGHT

1

500

2500

150000

ASL

25000

1.0

15

125/180/45


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MISC MISSILES (All Purpose Missile)        
MIN
LNCH
RNG
(m)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)

APM-RADIX

10

10

1

2500

ASL

650

1.5

2.25

45/120/45


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MISC ROCKETS (All Purpose Rockets)        
MIN
LNCH
RNG
(m)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)
APR-RALAR

10

5

1 1500

ASL

500

1.0

1.5

10/120/10

APR-LR12

10

1

1 1000

RKT

500

1.0

0.5

105/120/45

APR-GPR 10 1 1 1000 RKT 750 1.0 0.75 105/120/45
ZX10 ROCKET 10 5 1 2500 RKT 75 0.5 2.0 120/180/90
ZX15 ROCKET 10 7.5 1 2500 RKT 100 0.5 2.25 100/180/90
ADT ROCKET 10 10 1 3500 RKT 150 0.5 2.5 120/225/90


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STS MISSILES (Space to Space Missiles)        
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)
STS-VAGRANT

1

15

N/A N/A

ATL/V

200

3.5

5.0

105/120/45

STS-PEREUS

1

25

N/A N/A

ATL/V

125

1.25

5.0

96/120/45

STS-QUESTOR

1

35

N/A N/A

ATL/V

150

1.5

5.0

72/120/45

STS-STARFLASH

1

50

N/A N/A

CTL

75

1.25

5.0

100/120/45

STS-STARSEEKER

1

50

N/A N/A

CTL

100

1.5

5.0

96/120/45

STS-FIRESTAR

1

35

N/A N/A

ATL

125

1.5

5.0

100/120/45

STS-STARCHILD

1

55

N/A N/A

ATL

125

2.5

5.0

105/120/45

STS-RALIX

1

20

N/A N/A

ATL/V

175

2.5

5.0

105/120/45

STS-ANALOG

1

35

N/A N/A

CTL

100

1.5

5.0

96/120/45


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OTS WEAPONS (Orbit To Surface Weapons)        
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)
OTS-STALLION

1

2.5

N/A N/A

RITL/V

5000

3.0

7.5

45/120/45

OTS-TANIX

1

1

N/A N/A

RITL/V

5000

2.5

7.5

45/120/45

OTS-BUGNOR

1

7.5

N/A N/A

RITL/V

5000

2.5

7.5

45/120/45

OTS-SKYFLASH

1

5

N/A N/A

RITL/V

5000

2.5

7.5

45/120/45

OTS-SUNBEAM

1

1.5

N/A N/A

RITL/V

5000

3.5

7.5

45/120/45

OTS-RANDOM

1

5

N/A N/A

RANDOM

10000

10.0

7.5

45/120/45


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ODS MISSILES

(Orbital Defensive System)

       
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)
ODS-M1

1

250

N/A N/A

ODSML

5000

5

15

100/120/45

ODS-M2

1

250

N/A N/A

ODSML

7500

5

17.5

100/120/45


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SDM MISSILES

(Space Defense Missile)

       
MIN
LNCH
RNG
(km)
MAX
LNCH
RNG
(km)
MIN
LNCH
ALT
(ft)
MAX
LNCH
ALT
(ft)
GUIDANCE LOGIC BLAST 
ENERGY
LOCK
TIME
(seconds)
MISSILE HIGH SPEED (km/s) PITCH/
ROLL/
YAW
(deg/s)
SDM-DROGUE

0.5

150

N/A N/A

ATL/V

8000

15

15

120/180/120

SDM-WIDOW

0.5

200

N/A N/A

ATL/V

8500

15

15

120/180/120

SDM-PACER

0.5

155

N/A N/A

ATL/V

8000

15

15

120/180/120

SDM-PRAXIS

0.5

175

N/A N/A

ATL/V

7500

15

15

120/180/120

SDM-STARSTORM

0.5

175

N/A N/A

ATL/V

6500

15

15

120/180/120

SDM-PIRANHA

0.5

165

N/A N/A

ATL/V

5500

15

15

120/180/120

SDM-SLAVE

0.5

175

N/A N/A

ATL/V

5000

15

15

120/180/120


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MINES
MIN
RDR
RNG
(km)
MAX
RDR
RNG
(km)
MAX
GUN
RNG
(km)
GUN
RECH
TIME
(ms)
TIME
to
LIVE
(minutes)
GUIDANCE LOGIC

 

BLAST 
ENERGY
LOCK
TIME
(seconds)
CRAB MINE 0.1 150

2.5

150

15

LTA

250

N/A

               
LEECH MINE

0.1

150

N/A N/A

15

CONTACT

500

5.0

               
SIGMA MINE

0.1

500

N/A N/A

01

CONTACT

15000

1.0


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