GENERAL
- Player crew (in commander career) are sometimes unable to dock with some CC crafts after being
given the RTB order when on a planet. They do go to the location of the craft, but
sometimes are unable to enter it because the center point of the craft (e.g. a Battlecruiser MK3) to
which they are directed (by the AI) is too high up when the craft is at rest on the terrain. Since
they can't jump up to reach that point (and subsequently be removed from the world and docked with
the craft), they will continue to attempt to enter the craft. To return deployed personnel to the craft,
use the transporter if the craft center point is too high off the ground.
- Because the first person view position is tied to the model with mouse look, your model
will sometimes appear to be tilting at an angle, when viewed by another client.
- At very high frame rates, characters in escort mode will constantly update their
position around the object they are escorting (e.g. player). This is not fatal and
is only happening due to the increased AI processing loop. Its more of an annoyance
than a bug and is only seen if viewing the character from an external camera view
or if a character who was previously prone, decides to fine tune his position, even
though you [player] have not moved at all and then crosses your view (thus ending
up in obscuring the line of fire).
- If the player enters a multi-person vehicle (e.g. CAV), escorting NPCs cannot
enter the same vehicle. This was not part of the original design and is not a bug.
If you are part of a personnel team and you take off in a vehicle, they will simply
run after the vehicle you are in. This will PROBABLY be implemented at some point
if the sales of the game warrants the extra investment in time and resources.
Otherwise, wait for the next game in the series.
- You can drive through trees. There is no collision detect for them because
they are not solid objects. If they were, the performance hit would be significant.
Especially due to the sheer number of trees which can be in an area at any one
time. Vegetation is there for scenery purposes only and do not bear any relevance
to gameplay.
- If you go up a building then go prone and have personnel escorting you,
they too will go prone and possibly end up prone at some really funny angles.
This is the same as going prone on a mountain, then crawling over a peak because
you can. The end result being that a good portion of your body is suspended in
midair. So don't do it because it can't be addressed.
- While on the planet and viewing a target which resides on another map (that
you are not on) using the F10 key, the target will sometimes appear to be
slightly above the ground. This is due to terrain height variations since that
region is only demand loaded. If you actually go there, you will see that the
ground units are exactly where they should be. The F10 camera - like all view
cameras - is for viewing purposes only.
- You don't have the ability to switch to turret/gunner positions on crafts.
e.g. you cannot switch to the door gun of the Blackghost gunship. We just didn't
have time to implement this. Maybe in a future update.
- You cannot control vehicles using the joystick
- If you died in the game and previously had a saved game prior to your death,
but when you restore it you are still dead, it means that the saved game in which
you are dead, is still cached and being auto-loaded. A workaround for this is to
quit the game, go to the SAVE folder and delete the file with the .SAV extension.
Then start the game and Restore the saved profile you wish to use.
- You can switch to naval units, use their weapon systems etc but you cannot pilot them.
- If you asset switched to some units and your controller option is not set to Mouse,
you can only use Q/E to rotate the unit. This means that after switching to an asset
(e.g. a SAM site located on the planet), for full control of that asset, you need to have
Mouse set as your controller in the OPTIONS menu.
MULTIPLAYER
- Because the first person view position is tied to the model with mouse look, your model
will sometimes appear to be tilting at an angle, when viewed by another client.
- If you are docked at a station which then gets destroyed, you will not be killed.
Instead, you can launch just fine.
- If you dock at a station, your craft will remain outside the station.
- Cargo pods dropped by NPCs or players are empty when propagated to clients by
the server. The population of cargo pods is not implemented in multiplayer.
- If your CC is destroyed due to a reactor shutdown or similar mishap unrelated to
being destroyed by another client or NPC, the server will not send a message because it
doesn't handle that situation. You will just respawn as normal and other clients will
see you as reconnecting, not knowing what happened. This usually happens if you took
serious combat damage and your nuclear reactor goes South and self-destructs.
- The ASE powered in-game server browser takes up to 40 secs to update the number of
clients on the server. So sometimes the number of clients displayed, does not necessarily
relfect the actual number of clients on the server. This means the server list will not display
correctly until ASE master server has updated. This can take as long as 40 seconds. This also means
information displayed to someone wanting to join is only as good as the last update or refresh they
did. This was done by ASE in order to prevent clients from flooding the master server by doing
repeated refreshes.
- If you had the chat message log window open in the front view, then switch to
Tacops and back again, the window is not refreshed until a new message comes in.
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